BUSINESS
Gamindo’s €1.4 Million Seed Bets on Hands-On AI Training
Gamindo raised €1.4 million from Apple, Docebo and Bending Spoons names to turn idle Copilot and Claude seats into practised workplace training.
Italian training software company Gamindo has raised €1.4 million in Seed funding from a cap table that includes Apple’s former finance chief and both of Docebo’s top names.
The Treviso company turns corporate documents into playable courses. It will put the money into hiring and into a new line of training on how staff actually use workplace AI tools such as Copilot and Claude.
Who Put Money Into the Gamindo Seed Round
The cheque is modest for European seed. The names attached to it are not. Club degli Investitori, Vento, Doorway and Zanichelli Venture joined the round, alongside a cluster of operators who have already made money in games, learning software and consumer tech.
Club degli Investitori, the Turin angel network, describes itself as a community of about 500 angels whose members have invested more than €90 million in over 90 companies since 2009. Doorway, a Milan platform that packages venture deals for invited private investors, says it has about 1,000 investors and has put more than €50 million to work. Zanichelli Venture, the investment arm of the Italian education publisher, already listed Gamindo in its education portfolio as a tool that turns internal training into game-based modules.
The angels are the part of the roster that will travel. They include Luca Ferrari, Matteo Danieli, Francesco Patarnello and Luca Querella, the four co-founders of Milan-based Bending Spoons, which listed on Nasdaq in July. They also include Luca Maestri, former chief financial officer of Apple; Riccardo Zacconi, who founded King, the studio behind Candy Crush; Claudio Erba, who founded the listed learning platform Docebo; Alessio Artuffo, Docebo’s chief executive; and Duccio Vitali, chief executive of Alkemy Group.
THE SEED CAP TABLE
| Backer | Role | What they bring |
|---|---|---|
| Club degli Investitori | Turin angel network | Partners joined the Seed |
| Vento | Early-stage firm | Already on the register |
| Doorway | Invited VC access platform | Joined the Seed |
| Zanichelli Venture | Education publisher’s VC | Already held Gamindo |
| Bending Spoons’ four co-founders | Luca Ferrari, Matteo Danieli, Francesco Patarnello, Luca Querella | Personal cheques |
| Luca Maestri | Former CFO of Apple | Personal cheque |
| Riccardo Zacconi | Founder of King | Games operator |
| Claudio Erba | Founder of Docebo | Learning-software operator |
| Alessio Artuffo | CEO of Docebo | Personal cheque; already an advisor |
| Duccio Vitali | CEO of Alkemy Group | Personal cheque |
That is a lot of operating history for a Seed labelled at €1.4 million. It reads less like a classic lead-investor round and more like a group of people who have shipped games or learning software writing small, sharp cheques on a specific claim: companies will pay to make training feel like a decision, not a slide deck.
The Builder Turns a PDF Into a Playable Course
Gamindo sells Gamindo Builder, a B2B tool that lets a trainer with no engineering skills turn a prompt into playable training, or drop in a PDF and get a module back. The public site walks through four steps, create, edit, publish, analyse, and says the library holds more than 20 learning mechanics, including leaderboards, lives and levels. Content can run as self-paced e-learning or as a live instructor-led session in which people play from their own devices.
The company says modules export as SCORM 1.2 or SCORM 2004 for an existing learning system, and can also travel as a link, iframe, webview or QR code, with single sign-on on larger deals. A feature it calls Dynamic SCORM is meant to refresh the package without uploading it again. Analytics can be exported, summarised with AI, or queried through MCP.
Nicolò Santin, chief executive and co-founder, framed the product as a time problem rather than a content problem.
People don’t hate corporate training. They hate wasting time. When content genuinely speaks to their job, asks them to make decisions, and lets them immediately put what they’ve learned into practice, the whole experience changes completely.
Nicolò Santin, CEO and co-founder, Gamindo
On its site, Gamindo cites its own figures: an 83 percent cut in content creation time, a 94 percent cut in translation time, and an average learner rating of 4.5 out of 5 for courses built in the tool. Translations run in more than 50 languages. The round announcement says the platform is already used for cybersecurity awareness, learning and development, and sales enablement, and that Gamindo works with more than 50 clients, including Prada, L’Oréal and Aon. The careers page also names BMW, Bulgari and Randstad.
WHERE TEAMS PUT THE BUILDER FIRST
- Security drills: Mandatory phishing and awareness modules, which the homepage treats as a starter topic beside AI adoption.
- Sales practice: Product knowledge and objection handling, rewritten as decisions instead of slide decks.
- Live classes: Instructor-led sessions with real-time AI voice commentary while people play from their phones.
- LMS drop-in: SCORM packages that sit inside a system the customer already owns, rather than a second campus to log into.
The homepage already offers “AI Adoption” as a one-click starter topic, next to “Phishing”, “Give and receive feedback” and “Handle customer objections”. The new vertical announced with the round is not a blank page. It is the company putting a label and a sales motion on a use case the product was already inviting people to generate.
An Idle Copilot License Is a Training Job
Matteo Albrizio, chief product officer and co-founder, used the round to say the quiet part about corporate AI spend. Buying a Copilot or Claude licence, he said, does not by itself raise output. People still have to be taught how to use the tools on real tasks, and the company wants that teaching to be playable and measured.
Training has to start from practical use cases and turn into interactive, personalised experiences. That’s why we decided to open this new vertical, to help companies increase people’s productivity while measuring real adoption. That’s why we turned years of experience into a platform that lets companies create this kind of training on their own, in just a few clicks.
Matteo Albrizio, CPO and co-founder, Gamindo
That claim now has cover from the vendor that sells many of those seats. In Microsoft’s review of its own AI rollout, published on 17 September, Kathleen Hogan, executive vice president and chief strategy and transformation officer, wrote that bolting agents onto a broken process still leaves a broken process. Microsoft’s internal examples were concrete: deal close rates up 20 percent for one sales group after it rebuilt the work around AI, supply-chain cycle times cut by up to 75 percent on selected workflows, and a nine-person engineering team shipping a first release in 35 days. A separate internal programme, Camp AIR, has reached more than 3,000 engineers.
Enablement firm Correlation One, drawing on client work in the first half of 2026, put a ratio on the same gap: enterprises often hold two to three times more AI licences than trained, active users. At one consumer-products group with about 16,000 knowledge workers, only about a third were active on the deployed assistant. The unpaid invoice is practice. A Treviso shop that already sells phishing games and objection-handling drills is arguing it can sell that practice as a module a trainer builds in a few clicks, then score whether people actually use the tools.
Treviso Built Games for Charity First
Gamindo did not start as an HR software company. Santin wrote a long thesis on gamification and advergaming at Ca’ Foscari University of Venice, then pulled in Albrizio, who had trained as an aerospace engineer. They set up in Treviso in 2019. The first product was branded games through which players earned gems that companies had already funded for non-profits, a model they used with names such as Barilla, Lavazza, Coca-Cola and Chiara Ferragni Collection.
HOW THE COMPANY GOT HERE
- 2019: Santin and Albrizio found Gamindo in Treviso after Santin’s thesis on branded games; Santin has been chief executive since January 2019.
- 2019-2020: The company takes the Premio Nazionale Innovazione ICT, an EU Seal of Excellence, and a Plug and Play stint in Silicon Valley.
- 30 July 2021: It closes a €450,000 round with Luiss Alumni 4 Growth, Wellness Holding, Moffu Labs and several Italian angels, still on the charity-game model.
- Later product shift: The team moves from one-off branded games to Gamindo Builder, a self-serve tool so a company can make the modules itself.
- 22 September 2026: It announces the €1.4 million Seed and a workplace AI training vertical.
The 2021 raise is the last disclosed cheque before this Seed. The careers page, updated in mid-September, said the company had raised over €1.5 million from founders and venture firms, a total that sits above the 2021 round and this Seed without requiring any other figure. The early games work is not a footnote for this cap table. Zacconi made his name on games that billions of people actually finish. A training company that still talks about lives, levels and leaderboards is asking him, and the Bending Spoons founders, to believe those loops can move a compliance course and a Copilot drill in the same way.
Docebo’s Founder and CEO Are Writing Personal Cheques
The Docebo names are the sharpest overlap on the list. Docebo is a listed learning-management business. Erba founded it, then moved to a non-executive chief innovation officer role on 29 February 2024. Artuffo, who joined in 2012 and became president in 2021, has been chief executive since September 2024. His professional profile already listed him as an advisor to Gamindo. The Seed makes that relationship financial as well as advisory.
This is not a disclosed Docebo corporate investment, and Gamindo is not pitching itself as a replacement campus. The Builder is built to drop SCORM into whatever system a customer already runs, which is how a small content layer lives next to a large LMS rather than in front of it. Even so, two people who know the limits of slide-based corporate learning are putting personal money into a shop that calls traditional training a “click and sleep” habit and sells a game instead.
Artuffo has spent the past two years pushing Docebo toward an AI-first learning pitch of its own. Erba spent years building the category Gamindo now sits beside. Their cheques do not settle whether a 20-mechanic builder can outrun a full learning suite. They do show that the people closest to that suite see a hole in how companies teach the last mile, the part where a person has to practise a tool, not watch a recording of someone else using it.
What Gamindo Will Do With the Seed Money
Gamindo said the capital will go first into people, to speed up product work and international sales, while it stays a lean, high-talent-density company. That is not a metaphor. The careers page still describes a team of fewer than 20, and it names 15 people, from Santin and Albrizio through Pasquale Ragozzino as chief technology officer, an AI engineer, game artists and a small commercial bench. Enterprise deals, on the pricing page, promise unlimited authors, analytics, live multiplayer for up to 100 users, SSO, an SLA and content-creation support.
International growth is the harder half of that plan. The logos are global, but the payroll is still Treviso-sized, and a Seed of €1.4 million does not buy a full sales line in every market where Prada, L’Oréal and Aon already train people. The bet the angels are making is that they do not need that payroll yet. If a trainer can build an AI-adoption drill from a prompt, the company can sell software rather than services, and the same small team can support more classrooms than a custom-game studio ever could.
Santin and Albrizio said the new money goes first into hiring. The product already asks a customer to type “AI Adoption” or “Phishing” and get a playable module back. The people who wrote the cheques will be watching whether those modules move real usage, not just completion ticks.
Frequently Asked Questions
Who founded Gamindo and where is it based?
Nicolò Santin and Matteo Albrizio founded the company in Treviso. Santin studied international management at Ca’ Foscari University of Venice and has been chief executive since January 2019. Albrizio, now chief product officer, trained as an aerospace engineer and left that work to build the product while Santin sold it.
How does Gamindo Builder create a course from a document?
A trainer starts from a PDF or a written prompt, or builds from scratch, then picks mechanics that run from simple slides to answers graded by AI. The company says users can add a logo, colours, fonts and a custom mascot, and can localise via XLIFF as well as machine translation. There is no stated cap on how many AI-generated experiences a workspace can create.
Can Gamindo modules run inside an existing learning system?
Yes. Courses export as SCORM 1.2 or SCORM 2004 for upload to an LMS, and they can also be shared as a URL on Slack or Teams, embedded as an iframe or webview, or opened from a QR code at an event. Larger customers can add single sign-on rather than handing out a second login.
How much does Gamindo cost?
The Italian site says self-serve plans start at a few hundred euros, with a 14-day free trial and no credit card required. Enterprise pricing is custom and is the tier that unlocks unlimited authors, dedicated support, an SLA and live multiplayer for up to 100 users. Authors create content; users only take it.
What did Gamindo sell before the training builder?
Branded games for marketing and charity. A company paid for a game and set a donation budget; players earned gems and chose a non-profit. Early work included Barilla, Lavazza, Coca-Cola, Discovery and Chiara Ferragni Collection, and a 2024 company account said those games had reached more than 2 million users before the builder became the core product.
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